Developer
Capcom
Publisher
Capcom
Game Type
Action RPG
System
Playstation 2
Release Date
Japan - 03.07.02
USA - 08.27.02
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PS2 Onimusha 2
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Onimusha 2 Guide
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Onimusha 2: Samurai's Destiny
Review by: Artavan Mkhikian (10.17.03)


<< PREVIOUS - Intro // Sound & Presentation

Innovation:

Unfortunately, this game falls victim to the traditional problem faced by all Capcom sequels - the original installment is so solid and fleshed out that there's relatively little room to improve, short of creating a whole new game from the ground up. For much of the combat taking place, it feels as though you are playing on an upgraded version of the Onimusha Warlords game engine. Many of the character attacks, maneuvers, game engine properties, and even enemy patterns seem to have been ported directly from Onimusha Warlords with barely noticeable adjustments. It is a very capable and polished system, but there isn't much here that's new.

To Capcom's credit, the rehashing of an old combat system does not hinder Onimusha 2 from coming across as a completely new game separate from its predecessor. Nearly the entire cast of Onimusha 2 is original, from the hero of the game to the friendly supporting characters to the major opponents. The only returning faces are the warlord Nobunaga Oda and his first general. Furthermore, Onimusha 2 spans several new towns and locations that Jubei must travel through on his quest for vengeance. In comparison, Onimusha Warlords took place within the walls of a single castle, which is actually one of the stages in Samurai's Destiny.

Another important feature is the implementation of several scenario routes through the main storyline of the game. The decisions made early on regarding the supporting characters actually decides which side quests and levels Jubei must complete to reach the end of his adventure. This non-linear approach to storyline structure goes a long way towards making the minor choices made throughout the game seem genuinely important. It shows that although Capcom did not pave new ground in every aspect of the game, they did make a genuine effort to set this game apart from its predecessors.

Innovation Score: 6 / 10


Gameplay:

Capcom manages to improve on the excellent control of Onimusha Warlords by adding several new movement and attack options, refining the last-second counter attack timing, and making the sidestep faster. The controls are amazingly responsive, making combat intuitive and rewarding. Camera placement and angles in Onimusha 2 are handled much more carefully than in its predecessor, with very few awkward views popping up during combat. However, the unusual lack of analog controls is an inconvenience which will undoubtedly annoy some gamers.

The game's RPG elements are well thought-out and varied. There are nine weapons and three armors available to Jubei, most of which can be upgraded using souls absorbed from vanquished enemies. Each of the weapons caters to a different play style, allowing the player to upgrade the main weapon corresponding best to their combat preferences. Whether you enjoy using close range quick attacks, moderately damaging long range attacks, or extremely powerful slow attacks, Onimusha 2 has got you covered. Inventory items and gift items are scattered all throughout the game and play a crucial role in character development.

Much of the interaction between Jubei and the supporting cast is handled through the gift exchange system. Jubei can trade gift items with one of his four allies and receive an inventory item or another gift item in return depending on how well the gift is matched with the personality of his trading partner. Friendship between Jubei and certain supporting characters is strengthened and weakened in this way. The gift system does an excellent job of randomizing the item draw in a way that gives plenty to look for without hindering game progress for those players not interested in item hunting. This limited control over item selection and teammate selection goes a long way towards making the game characters feel customizable.

Gameplay Score: 9 / 10


NEXT >> Extras, Lifespan, & Summary




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