Developer
Crystal Dynamics
Publisher
Eidos
Game Type
Action Adventure
System
Playstation 2, Xbox
Release Date
USA - 11.11.03
Europe - 02.06.04
Main
News

Previews
Reviews

Features
Contests

Forums
Staff
Links
cover
PS2 Legacy of
Kain: Defiance
(Amazon.com)
cover
Xbox Legacy of
Kain: Defiance
(Amazon.com)
cover
Legacy of Kain:
Defiance Guide
(Amazon.com)

Legacy of Kain: Defiance (PS2)
Review by: Artavan Mkhikian (12.23.03)

The fifth installment in the acclaimed Legacy of Kain series, Defiance unites the two branches of Crystal Dynamics' elaborate storyline into one engrossing drama. For the first time, players are given control of both Kain, the ruthless vampire savior of the doomed world Nosgoth, and Raziel, the betrayed avenging hero who holds the key to Kain's destiny.

In Blood Omen, the brutally murdered nobleman Kain is resurrected as a vampire with the task of repairing the corrupted Pillars of Nosgoth critical to the land's continued stability. His final choice to rule Nosgoth instead of sacrificing himself to restore balance to the Pillars leads him to betray Raziel, his first lieutenant, who is resurrected by the Elder God with the mission of slaying the immortal Kain and exterminating his vampire army. Raziel is forced to witnessfirsthand the history of Nosgoth unfold in Soul Reaver 2, leading him to question all assumptions and allegiances. The fourth Legacy of Kain game, Blood Omen 2, resumes the story of Kain's rise to power and further develops Nosgoth's history, detailing the legendary war between the two ancient races - the Vampires and the Hylden. Thus, Defiance picks up where Soul Reaver 2 left off, with Raziel denouncing his destiny in order to spare Kain and seemingly perishing as a result.


Graphics & Presentation:

Graphically, Defiance is the most polished game of the series. Whether up close or in distant overhead shots, all of the characters look sharp and move fluidly. All attack animations are well-defined and share a similar style. Even Kain's mist form sidesteps and dashes are incorporated into the combat engine in a visually consistent way. Raziel's Soul Reaver is depicted in astonishing detail all throughout combat. Despite the fact that the two heroes share the same basic arsenal of moves, Raziel's every motion carries an agile quickness contrasting Kain's rigid nobility. There are over a dozen different elemental spell effects incorporated into the combat engine and each carries a polished aesthetic style of its own.

All of the backgrounds are rendered on the fly from detailed wire frame models, using the same life-like grand architectural design that the series has come to be known for. Fortunately, Defiance differentiates itself in the variety of its texture maps. Each of the game's seven major stages uses a different set of textures for each of its numerous areas, so mission progress can be experienced through visual changes every step of the way. This is a great leap forward from Soul Reaver 2, where the same snowy valley area had to be traversed countless times, yet carried the same look from beginning to end. The level designs in Defiance are much more compact and elegant, eliminating the need for tediously long levels packed with reptetive barren landscape textures.

Surprisingly, Defiance contains no original FMV cut scenes common to all previous Legacy of Kain games. Every cinematic sequence is done using in-game graphics, with the exception of the introductory movie, which is simply a montage of clips from Soul Reaver and Soul Reaver 2 with new voice-over dialogue. A short ending sequence depicting some of Kain's new abilities used against the game's end boss would have been greatly appreciated. Furthermore, there are some rare instances of character models misbehaving - for example, an inexplicably jagged descent over a staircase situated at the exit of the Sarafan Stronghold. But minor complaints such as these do not take away from the overall success achieved in the visual department.

Graphics Score: 9 / 10


Sound:

As with most games in the action/adventure genre, Legacy of Kain: Defiance uses an atmospheric orchestral soundtrack that often resides calmly in the background. This style of music succeeds in adding a mysterious depth to the darker moments of the game, but never quite shines through or demands attention. In fact, the most memorable segment of the score occurs near the very end of the game as the player regains control of Kain. The music suddenly disappears completely. This clever trick effectively creates a tense mood which serves to amplify the seriousness of the dire dilemma facing our heroes at that point in the plot. Indeed, while the soundtrack isn't in any way groundbreaking, it certainly performs its task well. The same can be said of the sound effects, many of which seem to be taken directly from Soul Reaver 2 and Blood Omen 2.

Thankfully, Defiance maintains the series' reputation as arguably the best voice acted games ever done in the English language. The entire cast of eleven voice actors including Michael Bell (Raziel), Simon Templeman (Kain), Tony Jay (Elder God), and Richard Doyle (Moebius) all return to see this epic tale through yet another dramatic episode. Each and every part is played superbly and with the utmost professionalism. Every character's motivations are believable. Each character's complexity is convincing. Such nuances are absolutely critical for a plot as turbulent as this to succeed on any level. Thanks to an excellent cast, Defiance progresses more smoothly than most high budget Hollywood movies.

Sound Score: 10 / 10


NEXT >> Innovation & Gameplay




Copyright © 2003 Video Opera
Terms • Privacy Policy • Advertise on VO