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Video Opera Biweekly Game Challenge
Volume 1, Number 2
Contest Solutions
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Contest Solutions Video Presentation (0:33, 6,087 KB, MPG1)
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General Comments |
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Given the crazy foundation that Marvel vs Capcom 2 is built on,
it would seem almost trivial to connect two measily hits right? Well this challenge is far from simple!
The solution video was performed on PS2 MvC2, but it was created on DC (in case anyone was wondering).
Also, it is actually easier on the DC, and following up with additional combo hits can be done. On the
PS2 version you cannot follow-up with a magic-series attack for some reason.
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Method - vs most chars (no super-armor) |
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HK(1-hit) -> superjump cancel, air dash down+HP(whiff), land... LP
Comments: Quite simple in theory yet it requires a bit of handspeed. Actually,
it requires a lot more than just a bit! The HK must be canceled before the second
hit strikes or else the opponent will be sent flying. Although it seems like you
have to cancel it quick, there is a bit of a delay. You want to cancel right before
the second hit is about to strike. From here, air dash straight down to the ground
(d+LP+HP). Also, quickly hit HP. This will whiff and set you back on the ground much
faster than just air dashing alone. As soon as you land hit LP to finish the puzzle!
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<< Contest Rules
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Contest Winners - Puzzle Unsolved!
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Discussion Thread >>
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